The process works with both skeletal and static meshes, including pretty-much-raw scan data – as you can see from the video above, you can even import meshes with holes, so long as they are manifold surfaces. This mesh is then used to drive the character’s facial rig, modified by the deltas from the source mesh.įacial meshes can be imported in OBJ or FBX format, and require either an albedo texture, or separate materials for the skin and sclera of the eyes and uniform, front-facing lighting. The plugin uses automated landmark tracking to fit the MetaHuman facial topology template to the imported mesh, then submits it to the cloud, where it is matched to a best-fit MetaHuman from Epic’s database. To that, the new MetaHuman for Unreal Engine plugin – more specifically, its Mesh to MetaHuman system – makes it possible to create MetaHumans based on 3D scans or facial models created in other DCC apps. The animation rig includes both facial and finger controls, and is compatible with facial animation data captured using Epic’s free Live Link Face app.įree MetaHuman plugin for Unreal Engine converts 3D scans and sculpts to MetaHumans MetaHuman Creator also includes a library of customisable strand- or card-based hairstyles, and recolorable clothing, including tops, bottoms and shoes.Ĭompleted characters can be exported for use in Unreal Engine or Maya via Quixel Bridge, the free asset-management tool for Quixel’s Megascans library, now integrated into Unreal Engine 5.0. Users blend between presets to generate new characters, customising the proportions of the face with MetaHuman Creator’s Move and Sculpt tools, and adjusting skin and eye textures with slider-driven controls. The first part, cloud-based character-creation tool MetaHuman Creator, which enables users to design realistic digital humans by customising preset 3D characters, was released in early access last year. The new plugin is the latest part of Epic Games’ new MetaHuman framework for creating next-gen 3D characters for use in games and real-time applications. ![]() Part of Epic Games’ framework for creating next-gen digital humans for real-time applications The character can then be edited in MetaHuman Creator, Epic’s work-in-progress next-gen character creation tool, which has also just been updated with new clothing and hair presets, and new facial animation loops. ![]() Updated on 11 June with more details of MetaHuman Creator.Įpic Games has released a free MetaHuman plugin for Unreal Engine, enabling users to import a custom facial mesh or scan and convert it into a MetaHuman real-time 3D character.
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